Having begun development in 2011, BioWare used EA DICE's Frostbite 3 engine to power the game, though this created many development challenges for the team. Ultimately, BioWare wanted the third Dragon Age game to combine the elements of the first two games in the series. BioWare sought to address player feedback for Dragon Age II as a major goal, which influenced the design decisions of its sequel. The release of Dragon Age II was met with a mixed reception from players who lamented the loss of the complexity of the first game, Dragon Age: Origins (2009). Players control the Inquisitor or their companions mainly from a third-person perspective, although a traditional role-playing game top-down camera angle is also available. Dragon Age: Inquisition 's gameplay is similar to its predecessors, although it consists of several semi- open worlds for players to explore.
The story follows a player character known as the Inquisitor on a journey to settle the civil unrest in the continent of Thedas and close a mysterious tear in the sky called the 'Breach', which is unleashing dangerous demons upon the world. The third major game in the Dragon Age franchise, Inquisition is the sequel to Dragon Age II (2011). Dragon Age: Inquisition is a 2014 action role-playing video game developed by BioWare and published by Electronic Arts.